Pokey Dravon
OSG Planetary Operations Covert Intervention
4075
|
Posted - 2014.12.22 23:14:00 -
[1] - Quote
*Pulls Flameproof suit on*
Ok so like, I've been eying the dropsuit bonuses for some time now and I feel like some of them need...more. So put all of the bonuses in tabular form to do a cross comparison and basically (with some deviation) they all have a role bonus which reduces the fitting cost of the equipment or weapons which define that suit. Assaults get lighter weapons (grenades, sidearms, light weapons), Sentinels get Heavy Weapons, Scouts get their cloaks, Logistics gets their equipment, and Commandos...well they're the bastard brother of the Assault but we'll get there later. I think the Role Bonuses themselves are pretty solid, that much all seems fair.
The racial bonuses however start to get a little strange.
Scouts get 2 bonuses which affect Scanning/Hacking/Mobility/StabbyStab.
Sentinels get 2 bonuses which affect resisting certain damage types (3 if you count the Splash reduction).
Logistics get 1 bonus which affects their racial equipment.
Assaults get 1 bonus which affects their racial weapon.
Commandos get 1 bonus which affects their racial weapon.
So you can see there is a bit of a discrepancy in the number of racial bonuses, and additionally the Assault/Commando and Assault/Logi dichotomy has always frustrated me.
Assault/Logi Aside from the sidearm and higher base HP, I've always disliked how the Assault never really had a bonus that screamed "USE THIS TO KILL ALL THE THINGS!" Don't get me wrong the weapon support bonus is nice, but I don't think it goes far enough in really nailing that ASSAULT feel to really set them apart from Logistics. I mean Damage would be a nice but with the Commando....
Assault/Commando Love the commando to death, but lets be honest, the fat little tomato should have never existed in the first place. From the start the Assault should have had 2 light weapons and then called it a day. However the bastard brother Commando was born and is here to stay. That being said, I never understood why people so desperately tried to make them so different from Assaults, when in reality...they're two sides of the same coin. Suuure people will dive into the flavor text and say "BUT BUT BUT ITS A SUPPRESSION UNIT!" however I cant exactly suppress someone with my Assault Rifle if they're using a Rail Rifle, and also the 'Toxin' SMG is supposed to basically do damage over time according to the flavor text so....I disregard that stuff completely. Assaults and Commandos are very very similar roles, executed in slightly different ways.
My point is, why try to make the Assault and Commando so different? They're both lacking a second bonus anyways, so lets make them be the ugly little brothers they are. Let the Assault have a damage bonus to definitively set it apart from Logistics, and let the Commando have a weapon support bonus that affects the racial weapons in a different way than the Assault. So as a rough outline...(values are per level)
~Amarr~ Assault +2% Damage for Laser Weapons +5% Reduction to Heat Buildup in Laser Weapons
Commando +2% Damage for Laser Weapons +5% Reduction to Charge Time for Laser Weapons
~Caldari~ Assault +2% Damage for Hybrid-Rail Weapons +5% Reduction to Recoil for Hybrid-Rail Weapons
Commando +2% Damage for Hybrid-Rail Weapons +5% Reduction to Charge Time for Hybrid-Rail Weapons
~Gallente~ Assault +2% Damage for Hybrid-Blaster Weapons +5% Reduction to Dispersion for Hybrid-Rail Weapons
Commando +2% Damage for Hybrid-Blaster Weapons +5% Splash Radius for Hybrid-Blaster weapons OR +5% Bonus to Projectile Speed for Hybrid-Blaster Weapons
~Minmatar~ Assault +2% Damage for Projectile & Explosive Weapons +5% Increase to Magazine Size for Projectile
Commando +2% Damage for Projectile & Explosive Weapons +5% Increase to Splash Radius of Explosive weapons
Go ahead! Flame away! My Body is Ready!
Oh and I'm not going to even touch Logistics in this one, that's an entirely other massive topic to tackle. And yes, I know Commandos need a buff in various ways, this is just part of that.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4082
|
Posted - 2014.12.23 04:07:00 -
[3] - Quote
Piercing Serenity wrote:The best solution would be tiericide and give each frame its own bonus, but I don't think that's in the books
Tieiricide would change nothing to do with bonuses....
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4082
|
Posted - 2014.12.23 05:29:00 -
[4] - Quote
Right because having the shortest range, as in, cannot counter other rifles which will all perform at longer ranges, is clearly OP
*facepalm*
But then people want to give them a range bonus which then boosts the range into the other rifles range, which then in turn makes them overpowered.
*facepalm*
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|